A GAME ABOUT REALISTIC SPACE FLIGHT
Reentry is a space flight simulation game based on real life spacecrafts. You create a new astronaut, gain levels and experience for every move you make by completing missions in space. You will heave access to missions similar to what happened in real life, or fictional missions designed to challenge you as an astronaut. A custom mission editor allows you to create missions and full campaigns yourself.
All of the virtual cockpits are fully interactive. You will have control of almost every single component in the cockpit, from every fuse, switch, gauge to the electric system, pyrotechnics, to configuring the flight modes, autopilot, environmental control and so on.
The simulator is currently in Early Access, with both Project Mercury and Project Gemini implemented, and a preview of the Apollo Command Module. The simulator will update frequently with fixes and feature implementations, improvements, better graphics.
About the price
The Early Access price will be a one-time charge of 20 USD through Steam and Windows Store due to the high costs involved in the development of this product.
Support the development?
Reentry – An Orbital Simulator is a huge and complex project. I have been working on it for 4 years now, investing almost all my spare time into the project. It involves developing very complex system, time and spending my own pocket money on assets and everything I need. If you want to contribute, I hope you buy the project, or use the donate page below. Anything helps! 🙂 http://reentrygame.com/donate/
Project Mercury, where it all started
Mercury Atlas on the pad
The Apollo Command Module Virtual Cockpit
Almost every switch is intractable and controls a system
And there is a lot of them!
The Virtual Cockpit of the Mercury Space Capsule
The FDAI of Gemini
The Virtual Cockpit of the Gemini spaceship
Project Gemini had the first On-Board Computer
The Virtual Cockpit of Gemini
Realistic Orbital Mechanics
Saturn V and Apollo boosting into orbit