A GAME ABOUT HUMAN SPACEFLIGHT


Enter the capsule of the Mercury or Gemini space programs, and take it into orbit to complete missions!

With the release of Technical Preview II, hundreds of fixes to Project Mercury has been made to make it more stable and playable. In addition, Project Gemini has been added with Academy sections and missions that will help you learn how to operate it.

 

 

ACADEMY

EASY TO GET STARTED


The game comes with an Academy to help you get started. An instructor will help you learn the basics of each spaceship.

Both theoretical papers and practical lessons are available, with a practical test in the end that will give you the ACADEMY AWARD badge for the given space program.

MISSIONS

Fly like a real astronaut!


Let’s face it – flying a rocket to space is not a simple task. It requires the study of the rocket, capsule, mechanics and operations. It requires training and practice.

You will have complete control of all the buttons, switches, fuses and systems the capsule has to offer. You need to follow checklists, pay attention to gauges, recover from frequent minor failures, be prepared and look for major failures to complete a given mission.

 

Project Mercury

The Mercury capsule is modelled after the Mercury Familiarization Manual SEDR 104 (5/20/1962) used by MA-7 (Carpenter) and MA-8 (Schirra) and contains most of the simple and advanced controls of all the different Mercury Capsule configurations, including the satellite clock, the Earth Path Indicator, the electrical system using 3 main fuel cells, two standby and one isolated and so on.

All training needed to fly the capsule is available in-game, the Mercury Flight Manual (in development), but it is highly recommended to read the manual. You can find the manual here: https://www.ibiblio.org/mscorbit/document.html

 

Project Gemini

The Gemini capsule is modelled after the Project Gemini familiarization manual (SEDR 300), Vol.2 – Rendezvous and Docking configuration that includes the Fuel Cells as the main power source, and the required equipment for performing rendezvous and docking in space.

The academy and the missions will teach you the basics step-by-step, as well as Gemini Flight Manual (in development). I highly recommend reading the official manual released by NASA. You can find the manual here:
https://www.scribd.com/document/11507935/Project-Gemini-Familiarization-Manual-Vol2

 

Project Apollo

The Apollo is still early in development, but the Saturn V, the Command Module and the Service module is functional. Most of the functions on the main panel is implemented and you are able to launch and enter an orbit around Earth. I’m currently working on TLI, the Moon and the Lunar Module. That being said, the simulation is already very deep and allows you to spend countless of hours inside the Apollo Command Module, learn the systems and the view of Earth and the realistic view of our stars.

The Apollo implementation is based on the Block II version of Apollo, and the manual can be found here:
https://www.hq.nasa.gov/alsj/alsj-CSMdocs.html (SM2A-03-Block II)

 

The Mercury, Gemini and Apollo cockpit panels

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Apollo CM WIP