Project Mercury for Reentry is one of the spacecrafts available for flight in the space flight simulator “Reentry – An Orbital Simulator” by Wilhelmsen Studios. It comes with a gamified but study level version modelled after the real spacecraft.
The goal of the Mercury spacecraft in Reentry is to create a gamified experience based on the real spacecraft flown by astronauts. The capsule is modelled after the Mercury Familiarization Manual SEDR 104 (5/20/1962) used by MA-7 (Carpenter) and MA-8 (Schirra) and contains most of the simple and advanced controls from all the different Mercury Capsule configurations, including the satellite clock, the Earth Path Indicator, the electrical system using 3 main fuel cells, two standby and one isolated and so on. The reason for this choice is that this configuration of the spacecraft has all the systems developed for Project Mercury and can fly all the real scenarios.
The Project Mercury Fligh Manual for Reentry is a custom flight manual I wrote for the purpose of this game. It's still a draft but it describes how you operate the Mercury capsule, as well as its systems.
The Mercury Control Center Manual for Reentry is a custom mission control user manual I wrote for the purpose of this game. It targets the Mercury Control Center Live multiplayer module It's still a draft but it describes how you create a session, how players can join it, and each of the available roles.
This is the official manual by NASA, and is used as the basis when implementing the logic of the Reentry Mercury implementation. I highly recommend reading this to get familiar with all the systems at a deeper level, but this is not required to play the simulator.